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Emperor Salazar
Dreddit Test Alliance Please Ignore
86
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Posted - 2011.10.11 20:02:00 -
[1] - Quote
Terrible thread is terrible.
Do more research next time. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
88
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Posted - 2011.10.11 21:55:00 -
[2] - Quote
Forgotten Heathen wrote: I believe that combat anoms do not share any sort of table with the signatures in your system. Or in the constellation. All I have to back that up is over six months of getting near the same number of of those sites every single day. And then previously getting the same results in the other plethora of wormholes we've lived in. Even when we weren't getting any sig spawns, we were getting combat sites. I've never had any sort of spawn rate on the anoms like this.
This is the case because anomalies are easier to do (no scanning down, faster and overall easier isk). More anomalies getting done = more respawns. I sincerely doubt there was "a same number of sites every day." Anecdotal evidence at its finest honestly.
Quote:I started this thread to get feedback on what other people are seeing happen to their combat sites, to get a dialogue going on what they are seeing in their homes. But keep anoms and sigs seperate. I am only referring to anomalies.
Thanks for those of you actually bothering to read through.
Same mechanics for anomalies/signatures. Its the same mechanism as sites in k-space. This has been gone over for 2 years now. The feedback you seek is simply unnecessary. This topic has been hashed to death.
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Emperor Salazar
Dreddit Test Alliance Please Ignore
88
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Posted - 2011.10.11 23:30:00 -
[3] - Quote
Derath Ellecon wrote: There is a reason people like WH systems with statics to the class they actually like to farm.
This.
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Emperor Salazar
Dreddit Test Alliance Please Ignore
89
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Posted - 2011.10.13 13:10:00 -
[4] - Quote
Mr Kidd wrote:
My guess, the way spawns work, is probably much like the way wh mechanics work. For example, did you know that a WH does not start it's lifecycle as long as noone initiates warp to it? As long as that does not occur, it will stay there indefinitely. I assume site spawns behave in the same manner. The spawn is random. However, the site will remain there indefinitely until someone initiates warp and then it's lifecycle begins. And that is why uninhabited or infrequently used wh's will accumulate sites.
It's not so much a drop in spawn rate as much as it is an accumulation of sites. Because you live there, you activate these sites and so, deplete them. The spawn rate doesn't keep up with their decay rate because of the frequency of activation that inhabitants place on the system.
To add to this, don't forget W-space came after K-space. We already had spawn mechanics for K-space. And in K-space, sites accumulate in backwater areas that never get touched. There are plenty of high/low sec systems in dead end areas with 30+ anomalies. It happens with signatures just as well. This is further evidence supporting the theory that the "despawn/respawn timer" does not begin until the site has been warped to.
It makes sense that the mechanics would be the same. Copy/paste code with a few minor tweaks and bam, new "exploration." |
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